Prerequisites
Before opening the editor, decide what you are making and what the finished file must do. A small plan prevents most beginner rework.
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1
Define the finished object
Write down the object’s purpose, approximate width, height, and thickness. For a printed part, also note where it must fit and which surfaces need to stay flat.
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2
Prepare a simple reference
Keep a sketch, photo, or measurement beside you. You do not need a complete drawing; a few dimensions and a front or side view are enough to guide the first shapes.
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3
Choose the right workspace
Use 3D Design for solid models and assembled objects. Use Circuits when the goal is wiring, code, or simulation rather than a physical shape.
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4
Start with basic geometry
Expect to combine boxes, cylinders, wedges, spheres, and holes. A model made from a few well-aligned solids is easier to edit than one built as a single complicated form.